======================================== "Ootake" Copyright(C)2006-2016 Kitao Nakamura. Copyright(C)2004-2005 Ki.(PC2E code) ======================================== From the author - I am Japanese. I am not good at English language. Please see "Readme.txt" (It is expected that "About Ootake" will be clicked from the "Windows Start Menu") about the start method and attention in use, etc. - If your personal computer is not fast, push "Light(Fast)" button on the setting screen (appear with "Setting" button under the left after Ootake starts). Afterwards, push "Set" button. Then, operation becomes light( fast) set. - If the noise mixes with the sound, please select "Light PSG" of "Volume" menu and increase the amount of buffer by "Setting->Audio" menu. - If the "ZIP file" of rom-image is opened, "UNZIP32.DLL" is necessary. -> http://www.csdinc.co.jp/archiver/lib/main-e.html - The image file that sucked out "CD-ROM2 SYSTEM CARD" is necessary for the start of the CD-ROM games. All almost the games start if the system card of ver3.01 is used. To use it more happily - Please play connecting with a good speaker, and emphasizing the high pitched sound. Then, it is possible to play hot by a wavy sound source of PC-Engine sounding in the mind. - It is possible to play hot by using a high-quality JoyPad (one that it is easy to operate and the reaction is good) even in action game & shooting game. * Solution of "Input Lag" -> http://www.ouma.jp/ootake/delay-solution.html * Solution of "Win7/Vista" -> http://www.ouma.jp/ootake/delay-win7vista.html The menu comes out when "Esc" key (or "Alt" key or "Mouse Click") is pushed after the game is started. This is a manual of the menu. It explains sequentially from the left side of the menu. "[]" is a mark of the shortcut keyboard. *File Open [O] "ROM image file" is opened. CD Change [F1] (When CD-game is played) -> Other CD-game is played. (CD Play [Ctrl+F1]) (When HuCard-game is played) -> CD-game is played. ------------------- Set Resume The game that puts the check in this menu starts from the last continuation when starting next. (Every time, when ending, it saves by the automatic the state.) Moreover, states of the "TurboButton" setting and the "CPU Speed" setting , etc. return. (The best setting at each game can be preserved.) - When "reset" or "the state is loaded" in the resume, the resume is automatically released. Auto Check When each game is started, the check is put on "Set Resume" "Set Resume" menu in the automatic operation. ------------------- Save State [S] Present play is preserved as it is. It is saved to the "save" folder in the installed folder. The size of the file is normally(Hu-Card game) about 1.5MB. That of CD-ROM game is about 2.7MB. In case of the game for the "Arcade Card" it is about 4.7MB. And, the numerical value at the menu is "the elapsed time from the game start" of the present save data. Save State another Save State #1-20 It saves with a numbered file from #1 to #20. Use it when you want to leave the saving in more parts. Save State another II Save State #21-50 It saves with a numbered file from #21 to #50. Load State [L] The game is restarted from the saved place. And, the numerical value at the menu is "the elapsed time from the game start" of the save data. Load State & Pause It loads it while stopped temporarily. Use it when you save to other numbers again. Load State another Load State #1-20 A numbered file from #1 to #20 is loaded and the game is restarted. Load State another II Load State #21-50 A numbered file from #21 to 50 is loaded and the game is restarted. Configure The shortcut key for "SaveState & LoadState" is Save&Load Button changed. The allocation to the joypad is also possible. Use this menu when you want to use the [S][L]key(default) because of other operations, too. Open "save" Folder Use it when you want to back up the saving file. ------------------- Open "bram" Folder Use it when you want to back up the "Battery backup RAM" file. Open "mb128" Folder Use it when you want to back up the "Memory Base 128(Preservation device put on the market in Japan)" file. ------------------- Exit [Alt+F4] Ootake is ended. *Capture ------------------- Start Recording The record of the pad operation is begun momentarily [F5] at the time of executed this menu. The record is ended if this menu is executed again, and the record of the pad operation is preserved. * At the CD-ROM games, it is likely not to be reproduced correctly because of the CD access time. Start Recording another Start Recording The pad operation is recorded with a numbered file #1-10 from #1 to #10. Use it when you want to record the operation in two or more parts. Attention at Notes when the operation record is done in the CD-ROM CD-ROM Games games are displayed. * At the CD-ROM games, it is likely not to be reproduced correctly because of the CD access time. (I want to improve it in the future.) Move "Default Record Data" Move "Default The record data file of default is converted into a Record Data" numbered file of #1-#10. After it records in default ( to #1-10 F5 key), use it when you want to make it a standing matter. Play Record [F6] The game is restarted from the place where the recording began. And, the recorded pad operation is automatically reproduced. The pad cannot be operated while reproducing. The reproduction is released when this menu is executed again while reproducing, and it comes to be able to operate the pad. * The data of an old version might not be correctly reproduced. Play Record another Play Record #1-10 A numbered file from #1 to #10 is played. Attention at Notes when the operation record is done in the CD-ROM CD-ROM Games games are displayed. * At the CD-ROM games, it is likely not to be reproduced correctly because of the CD access time. (I want to improve it in the future.) Open "record" Folder Use it when you want to back up the recotding file. ------------------- Output Screenshot The screenshot (game screen) is preserved with the BMP [PrintScreen] file format. And, it is possible to execute it also by [PrintScreen]key of the keyboard. Setting of Screenshot Size x1 It is saved with one time size (299x224). Size x2 It is saved with twice size (598x448). Size x3 It is saved with three times size (897x672). Size x4 It is saved with four times size (1196x896). Size It preserves it with the stretch (enlargement) not Non-Stretched(x1) done. The size is one time (256x224,352x224 etc. different at each game). * The size changes according to it if the over scanning area is displayed and if the stretch setting has been changed. Readme About Size Notes of the save size of the screenshot are displayed. The content is as follows. * If this size setting is set more large than "Screen playing present game", it is saved with the size of "Screen playing present game". Please enlarge the play screen by the "Screen" menu when you want to save it with large size. (This is a specification for the speed valuing.) ------------------ Same as The screenshot is made by using the drawing mode Playing Mode playing now. Special Scanlined The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character. TV Scanlined The horizontal scanning lines are put on the screen. And a few shadeing off is put. As a result, the atmosphere of a real machine that outputs the video to the television is reproduced. Horizontal The horizontal scanning lines are put on the screen. Scanlined This might be the most high-quality at the size of x2. Horizontal This is a sharp screen than "Horizontal Scanlined". Scanlined 2 Jagged exists. Horizontal This is a sharp screen than "Horizontal Scanlined 2". Scanlined 3 Jagged exists. Horizontal This is the mode for speed priority. It is a sharp Scanlined F screen, but the jagged exists. Non-Scanlined This is a screen display that doesn't put the scanning line. Non-Scanlined 2 This is a sharp screen than "Non-Scanlined". Non-Scanlined TV This is a smooth screen than "Non-Scanlined". ------------------ Configure The shortcut key for "Screenshot" is changed. The Screenshot Button allocation to the joypad is also possible. Use this menu when you want to use [PrintScreen]key(default) because of other operations, too. ------------------ Save to "screenshot" When here is selected, the screenshot is preserved in Folder "Screenshot" folder in the Ootake folder. Show Save Dialog When here is selected, the save dialog window is displayed at screenshot saving. Open "screenshot" The preservation folder of screenshot is opened with Folder MyComputer. ------------------- Output WAV File PSG (wave memory sound + noise sound) can be output to (PSG) the WAV file. The recording starts when this menu is executed. Afterwards, when paused ("Esc" key or mouse click), the recording ends. - Whether the Fade Out is processed when the recording is ended is asked. Output WAV another "ADPCM voice" or "CD-DA" can be output to the WAV file, too. It is possible to record by higher tone quality when recording with few channels ("only PSG" or "only ADPCM", etc.). Setting of Output WAV Output WAV Start Normal It is a setting that usually starts recording. It waits automatically in case of a no sound until the sound is generated. Start at the Next Tune It is a setting that records "The Next Tune" of the tune playing now. At the "hes file", "Execute Output menu -> Play next tune" is effective to record beautifully. ------------------------- Add "no sound part" If the "hes file (PCE sound file)" is opened, when going to Next Tune it automatically becomes this mode. (hes) When the tune is selected with I-button or II-button, the no sound time of 0.5 seconds is inserted. Combine with "Start at the Next Tune" setting (above-mentioned), and it is effective to record beautifully. ------------------------- Add "no sound part" The "no sound part" is added to beginning( to begin and end 0.5sec) and ending(2sec) of the tune. When continuously listening to the WAV file, atmosphere is improved. And it becomes easy to listen. *Recent (games played recently 1-10) The game that played recently can be started. ---------------------- (games played recently11-20) The game that played recently can be started. --------------------- Open [O] "ROM image file" is opened. Play FullInstalled FullInstalled CD-Game by "CD-ROM->CD FullInstall" menu CD-Game... [P] is started. It is possible to execute it by even pushing [P]key while the game is being played. *CD-ROM Play FullInstalled FullInstalled CD-Game by "CD-ROM->CD FullInstall" menu CD-Game... [P] is started. It is possible to execute it by even pushing [P]key while the game is being played. --------------------- x:(drivea that can The CD-ROM drive used is selected. be used [Max10]) "PC Engine" is reset when selecting it, and the CD-game is started. --------------------- CD Change [F1] (When CD-game is played) -> Other CD-game is played. (When HuCard-game is played) -> CD-game is played. CD Change(NoRest) CD-ROM is replaced without resetting "PC Engine". Use it in "CD Battle Hikari no Yuushatachi". F1 for When "F1" key is pushed, "CD Change(NoRest)" is "CD Change(NoRest)" executed when the check is put in here. --------------------- CD Install The data track of "CD-ROM game playing now" is (CD speed-up) installed as a file in the hard disk drive. As a result, the CD-access processing is sped up. Especially, use it in "Sherlock Holmes" and "Ys IV", etc. - "CD FullInstall" menu (the following) is recommended when there is room in the capacity of the hard disk. CD FullInstall The all(data & audio) track of "CD-ROM game playing (Audio also) now" is installed as a file in the hard disk drive. The Installed CD-Game can be started by using "Play FullInstalled" menu etc. As a result, there is no time when the CD board is replaced. - Please use "Image File(CUE+ISO+WAV)" carefully. Because distributing "Image File(CUE+ISO+WAV)" is illegal. Please avoid direct sunshine and moisture, and keep "Mastering CD-ROM" importantly. CD UnInstall The installed files of "CD-ROM game playing now" is uninstalled. Open "install" Folder Use it when you want to confirm the installed file. --------------------- Set SystemCard image The ROM-image file of "System Card" is changed. Set Other The ROM-image file of "Other(excluding default) System SystemCard image Card" can be set. It is possible to set it up to two. "Juuouki (J)" Use When "Juuouki (J) (CD-ROM version)" is started, the "Other SysCard 1" system card of "Other SystemCard 1" is used. * "Juuouki (J)" operates correctly only with the system card of an old version(v1.0-v2.1). Moreover, "Juuouki (J)" of an initial lot operates only with the system card of v1.0(oldest). --------------------- Play with If this check is put, the "Other(excluding default) Other SystemCard System Casd" is used. The setting is done by the menu above one. Play with If this check is put, it can be operated in the state Non ARCADE Card of "ARCADE Card (mass buffer memory card of Japan) none". Play with If this check is put, it can be operated in the state Backup-RAM Full of "Backup-RAM is Full". Use it when you want to see the warning screen of each game. --------------------- Help The explanation of the method of starting the CD-ROM game is displayed. *CPU Write Memory While executing PCE(TG16) software, the operation test can be done by rewriting the content of memory(RAM, ROM) of PCE(TG16). The input method of command is "
:". Add "+"(positive sign) at the end of the command if you want to keep writing the value (Invincibility command etc.). Add "0x" before the value if you want to input the value by the hexadecimal number. Attention Read Attention Notes of "Write Memory" menu are displayed. of this The content is as follows. "Write Memory" - This "Write Memory" menu can be used to execute a Menu so-called cheat command. For instance, BGM can be appreciated without being obstructed to the sound effect (attack sound and jump sound, etc.) by using the time limitation release and the invincibility command etc. (Within the range of the personal hobby) - On the other hand, a cheat command when using it by "Purpose to clear the game easy" is not recommended. Because, it becomes a game balance that the game production person doesn't intend, and the interest of the game is surely lost. Moreover, it becomes impossible to talk about the work with "person who enjoyed it by normal play". Therefore, I think that playing only by normal-play(non-cheat-play) will be consequentially happy (It can deeply enjoy playing the game). - "GAME OVER" should be welcome. Even if it cannot be cleared, the game is happy. I think that it is a most wonderful point of games (especially, in the retro games). Personally, if you can use this menu in the purpose of the research and development, I am glad. ------------------- Reset [F1] PC engine is mechanically reset. Run [Esc] The menu is shut. Advance One Frame The emulator is advanced only by one [F2] frame (1/60 seconds). Configure Pause The button (or, key) for Pause is set. Set this if do Button pause with a JoyPad. ------------------- MoreEarly When this is selected when there is a flicker in the RasterTiming division scroll, it is likely to become beautiful. Early RasterTiming Ditto. It is timing that is a little later than "MoreEarly". Normal RasterTiming This is a normal setting. [BackSpace] key is shortcut [BS] key of this. * In a part of game, it becomes not "Normal" but the best set. Late RasterTiming When this is selected when there is a flicker in the division scroll, it is likely to become beautiful. MoreLate RasterTiming Ditto. It is timing that is later than "Late". ------------------- Invalidate This is compulsorily operated with "Real CD-ROM". "CD Install" "CD Installed" file ("CD-ROM->CD (Full)Install" menu) is not used. (for operation test) - It returns when reset ([F1] key) or other games are started. ------------------- Power-On Black When this menu is checked, the state of a television Screen Effect at power-on (the screen display passes about one second) is simulated. (default) ------------------- Swap STRIKE & BALL In Baseball Games, the ball count is displayed in order of BSO (BALL, STRIKE, and OUT) when there is a check in this. (default. the display positions is swapped in real time with Ootake) Correspondence Games: "Power League (World Class Baseball (U)) Series", "World Studium Series", "The Pro Yakyuu Series", "Korega Pro Yakyuu Series", "Naxat Studium", "Eikan ha Kimini", "Baseballer", and "ROM ROM Stujium". ------------------- Sprite Layer If this check is removed, the sprite character is made non-display. This is a function for soft development. BG Layer If this check is removed, the BG character is made non-display. Sprite2(forSG) Layer For SuperGrafx mode. If the check is removed, the sprite character of second VDC is made non-display. BG2(forSG) Layer For SuperGrafx mode. If the check is removed, the BG character of second VDC is made non-display. Configure Sprite&BG This is a function for the developer. The button ( Buttons keyboard is also available) that switches non-display of sprite and BG is set. ------------------- Super Grafx Mode It switches to the "SUPER GRAFX" mode by hand power. ------------------- Perform SpriteLimit "Limitation of the number of sprite" sideways arranged is reproduced. Use it when you want to reproduce "Flicker" that happens by a real machine. *Setting Screen Start Window mode When the game starts, it starts in the window mode. Start FullScreen When the game starts, it starts in the full-screen mode mode. ------------------ Direct3D "Direct3D" of Windows is used to draw. (default) In a lot of personal computer environments, at the image quality and speed, it might be best drawing method. DirectDraw "DirectDraw" of Windows is used to draw. (for old PC) The image quality and the speed fall in Windows Vista (or later) and recent personal computer when this is used. Use this when drawing by Direct3D doesn't go well. ------------------ Setting DirectDraw Use VideoCard The memory in the video card is used for the drawing Memory processing. The burr is unremarkable and high-speed. Use System The system memory of the personal computer is used for Memory the drawing processing. The burr stands out a little. However, the image is Sharp. *When the screen is enlarged, processing becomes heavy. And, V-Sync might not work either (Chiefly at full-screen mode). Use System Memory Only Window The system memory is used only at window mode. ---------------- FullScreen 16bit 16bit color is used at full-screen. Use it with the Color personal computer that doesn't have power. FullScreen 32bit Color 32bit color is used at full-screen. ------------------ Start Overscan Over scanning area (part not seen in edge usual TV of Customize the cathode-ray tube almost) display setting of default (The game starts) is changed. Initialization is non-display. * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area. Show Overscan Top&Bottom Top and bottom over scanning area is displayed. Show Overscan Top Only top over scanning area is displayed. Show Overscan Bottom Only bottom over scanning area is displayed. Show Overscan None Top and bottom over scanning area is not displayed. ---------------- Overscan Height The height of top and bottom over scanning area is 8dot-1dot set. Use it in the game from which the noise is seen in the area. ---------------- Show Overscan Left&Right Left and right over scanning area is displayed. Show Overscan None Left and right over scanning area is not displayed. Use Black Belt If this check is put, the size of Ootake-window can be when Hide maintained when the over scanning area is concealed ( Overscan "F11" key or "Screen->Show Overscan Area" menu). * At "Start Overscan Customize" menu (above one), if it is set that the over scanning area is not displayed, this menu is invalid. ------------------ Un-Pause Window If the check on this menu is removed, when focus moves Inactive to the window of other applications, Ootake is paused. When the personal computer that room is not in the speed is used, remove this check. ------------------ Window Always The window of Ootake is always made to become Activated actively. Window Actibated Non-automatically The window of Ootake is not automatically activated. ------------------ V-Sync (59-61Hz) The flicker when the screen of Windows is rewritten (No Time-Lag) doesn't happen. Windows Auto Select this with a PC environment to which V-Sync V-Sync doesn't function well. (Time-Lag exist) * A little display delay happens when this setting is used. With a PC environment without the problem, please select "V-Sync (59-61Hz)". * Only Direct3D-mode(default) is effective. Windows Auto At FullScreen, "Auto V-Sybc (Time-Lag exist)" is used. V-Sync only At Window Mode, "V-Sync (59-61Hz)(default)" is used. FullScreen Select this when there is a problem only at FullScreen. Non-V-Sync V-Sync is not done. Select this when power is insufficient with old PC. ------------------ V-Sync Timing Adjust With old PC etc., if the upper side of the screen (for Old PC) flickers, try this menu. Audio Buffer1024-3072 The amount of the buffer used when audio (PSG,CDDA, ADPCM) is output is decided. It becomes noisy when it is too few, and when it is too a lot of, the sound is delayed. ------------------ Auto Stereo When "Gradius","Salamander" or "Parodius" is started, the sound automatically becomes a stereo mode. Tone quality is considerably good! Mono Auto Stereo ("Gradius","Salamander" or "Parodius") mode is released. CD-ROM Start Fast CD When the game starts, it starts in the "Fast CD" mode. Start Real When the game starts, it starts with the check on (Slow)CD "Fast CD" removed. The access wait at the real machine level enters. Start Previous The previous setting of "Fast CD" is used. ----------------- Start FastSeek When the game starts, it starts in the "FastSeek" mode. When a fast CD drive is used, the time of the CD seek is shortened. Start NormalSeek When the game starts, it starts in the "NormalSeek" mode. Start Previous The previous setting of "FastSeek" is used. CPU Auto Improve When "Gradius II" is started, it starts in the mode ( Graphics & Sound tip that starts while pushing the down-key of JoyPad#2 (Gradius II) with a real machine) to which the laser doesn't flicker automatically. Moreover, the sound effect is set to the stereo. If this setting is changed while playing, the setting is reflected after resets([F1]key) Ootake. If soft reset (SELECT+RUN button) is done after it starts, it becomes a normal start (flicker mode & monaural setting). Auto Reduce Bug When "Shin Megami Tensei" is started, the drawing bug (Shin Megami problem(happens with a real machine similarly) is Tensei) solved(reduced). ------------------ Start Draw When the game starts, it starts with the check on AllSprites "Perform SpriteLimit" removed. Sprite doesn't flicker. Start Perform When the game starts, it starts in the "Perform SpriteLimit SpriteLimit" mode. Start Previous The previous setting of "Perform SpriteLimit" is used. Input Check Pad LR (or When this check is marked, when playing with a UD) Simultaneously keyboard, if Right-Key and Left-Key (Or, Up-Key and Push Down-Key) is pressed at the same time, only "Direction pushed at the end" is input. As a result, the action game play with the keyboard became smooth (Especially, at right and left turn move etc.). (Default) Tool Show Debug Window "Window to debug software" is displayed. It is a [F4] function for the developer. (About the usage, read "Debug.c" of the source file.) TG16 ROM-image "TurboGrafx16's Rom-image" with the sucking out Bit Convert machine for Japan (Data has taken the shape at this stage) is output correcting it. The corrected file is preserved in "install" folder, and move properly. - The preserved image-file becomes a breach of the Copyright Act when distributing it to the other. Therefore, please treat carefully. -------------------- Hide Menu If this check was removed, the menu is always displayed while the game is operating. - At full-screen, the menu is always automatically hidden. Hide Message When this check is put, the system message is not displayed on the screen. - At the window mode, the message is displayed in the caption. -------------------- Priority High Because BGM doesn't fall into disorder easily and operation is steady, the operation priority of Ootake in the Windows application is raised. This setting is recommended usually. (default) Priority Low If you want to give priority to other background Windows applications, select this. -------------------- All Default Return to default All the settings return to the setting of default. All Settings "Ootake" that chooses this menu is closed. Start again afterwards. *Screen x1 [Alt+1] It displays it by one time size (display part 299x224). x2 [Alt+2] It displays it by twice size (display part 598x448). x3 [Alt+3] It displays it by three times size (display part 897x672). x4 [Alt+4] It displays it by four times size (display part 1196x896). - At full-screen, the resolution changes. The setting is separately memorized at the window and full-screen. ------------------- Mode Special Scanlined The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character. TV Scanlined The horizontal scanning lines are put on the screen. And a few shadeing off is put. As a result, the atmosphere of a real machine that outputs the video to the television is reproduced. - Processing lightens because the enlargement processing is done with hardware. It is likely not to be reproduced well according to the kind of the video card. Horizontal Scanlined The horizontal scanning lines are put on the screen. Horizontal This is a sharp screen than "Horizontal Scanlined". Scanlined 2 Jagged exists. Horizontal This is a sharp screen than "Horizontal Scanlined 2". Scanlined 3 Jagged exists. Horizontal This is the mode for speed priority. It is a sharp Scanlined F screen, but the jagged exists. - Processing lightens because the enlargement processing is done with hardware. Non-Scanlined This is a screen display that doesn't put the scanning line. Non-Scanlined 2 This is a sharp screen than "Non-Scanlined". Non-Scanlined TV This is a smooth screen than "Non-Scanlined". Scanline Density Scanline Density The density in the scanning line part is set. "0%" is 0%-80% jet-black scanning lines. - When the value of this "Scanline Density" is set small, the gamma value is optimized (bright). This can be set at "TV Scanlined" or "Horizontal Scanlined". ----------------- Optimize Gamma With Scanlined screen mode, This will optimize the overall brightness (gamma value). Please have usually put a check. Otherwise, dark characters will be difficult to see. Gamma Gamma 0.94 - 1.44 The tone of the screen is changed by setting the gamma value. The larger the value is, the gentler color. - If Gamma is set small, please set Brightness greatly. (Because it must not become difficult to see the character of the shade part.) Brightness The slight brightness of the screen is changed. The Brightness larger the value is, the brighter. -1 - +30 - The melody falls in some environments when lightening it too much. And it becomes easy to become tired when the game is played. MonoColor Mode If this check is put, it becomes a monochrome screen mode. The processing is heavier than usually. If the personal computer not fast is used, use "FullScreen Mode". (Moreover, it has the extra function. Select with [Ctrl] key is pressed, and the Green Display mode can be used.) ------------------- Disable Aero With Windows7/Vista, "Windows Aero (desktop that can (Recommend) be transparently processed etc.)" is invalidated. As a result, the delay of the display disappears. This is strongly recommended. Because the reaction when the JoyPad is operated is good. (Default) - When Ootake is closed, Aero returns to the original condition automatically. Use Aero With Windows7/Vista, "Windows Aero (desktop that can (Time-Lag exists) be transparently processed etc.)" is made effective. However, the display delay of some frames happens. As a result, the reaction after the joy pad is operated is delayed. In the Action and Shooting game, it greatly influences the interest of the game (and your score). Therefore, I recommend play by invaliding Aero. - When switching to full-screen, the automatic operation makes aero invalid. - This setting is always invalid when using it with WindowsXP and former Windows. ------------------- Minimize & Pause The window is minimized and Ootake stops temporarily. [F9] If you restart, click the Ootake's icon on the taskbar. ------------------- FullScreen [F12] The full-screen mode and the window mode are switched mutually. FullScreen 640x480 It switches to the full-screen mode by the resolution of 640x480. Use it when you have selected the resolution that cannot be used. FullScreen Customize Set FullScreen The resolution at full-screen can be arbitrarily set. Resolution The resolution is added to "Screen" menu when setting <1-3> it. It is possible to set it up to three kinds. ------------------ FullScreen When the check is put, "display resolution" can be Resolution Auto automatically switched by "resolution of the game ( Change width 256,336,512)". * It is a function to use it on the display such as 15kHz cathode-ray tubes. 256x224 games -> FullScreen Resolution <1> 336x224 games -> FullScreen Resolution <2> 512x224 games -> FullScreen Resolution <3> It switches like the above-mentioned. ------------------- Non-Stretched The screen is not enlarged. The aspect ratio of the screen becomes a display different from the PC engine of a real machine. Real Stretched The aspect ratio of the screen is matched in the state to display TV with a real machine. Full Stretched At full-screen the stretch is done even as for the edge of the screen. - The image quality falls a little because of the enlargement. At TV-Mode(switch by [Ctrl]+[F11]key), the scanlined display is automatically released ( To maintain the image quality). (At window-mode this is similar to "Real Stretched".) Vertical Stretched The aspect ratio of the screen is enlarged to the portrait. Use it in the length scroll shooting game etc. ------------------- Show Overscan Area When the check is put, over scanning area (part not [F11] seen in edge usual TV of the cathode-ray tube almost) is displayed. The details can be set by "Overscan Customize" menu (this menu under). * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area. Overscan Customize Show Overscan Top&Bottom Top and bottom over scanning area is displayed. Show Overscan Top Only top over scanning area is displayed. Show Overscan Bottom Only bottom over scanning area is displayed. Show Overscan None Top and bottom over scanning area is not displayed. ------------------ Overscan Height The height of top and bottom over scanning area is 8dot-1dot set. Use it in the game from which the noise is seen in the area. ------------------ Show Overscan Left&Right Left and right over scanning area is displayed. Show Overscan None Left and right over scanning area is not displayed. ------------------ Overscan Start The method of setting the over scanning display of Setting default (The game starts) is displayed. It is possible to set it by "Setting->Screen" menu. ------------------- Window TopMost When the check is removed, the display of the window on the foremost side is released. *Audio Adjust CD-DA (for Sync) Adjust CD-DA The timing value of the CD sound (CD-DA and ADPCM) is Auto Set set automatically to match the sound to the picture. The frequency of your display (rewrite frames a second ) is measured for that. - The set completion is about 60 seconds. This setting is OK if it sets it only once first. If you newly buy a display and a video card of your PC, execute this menu again. - Set it respectively in the window mode and the full-screen mode. (The timing value changes by the display resolution. The setting is individually preserved.) - Ootake also doesn't match to a game to which the sound doesn't match with a real machine. ----------------- Adjust CD-DA This is a menu that fine-tunes the tempo of CD sound V60.2-V59.3Hz (CD-DA and ADPCM). *It is certain to set it automatically by "Adjust CD-DA Auto Set" (above one) menu usually. *[Adjusting method]...Please confirm the frequency of the display with Ootake started. The confirm method of the frequency is different each the PC-display. It is thought that there are "Information menu" etc. and select it. Two kinds of frequencies of "H" and "V" are displayed. Select a value that is the closest to the frequency of the "V"(Vertical frequency) at this menu. - The frequency might not be able to be confirmed on the display of the notebook computer. In that case, please look for the best frequency feeling while watching the operation of the game to which the sound shifts (Note that there is a game to which the sound originally shifts with a real machine, too.). Decrease the frequency if the sound is early, and increase the frequency if the sound is delayed. - This setting is separately preserved respectively by the window mode and each resolution of the full-screen mode. ----------------- Adjust CD-DA Plus 0.00Hz This is a setting of default. Adjust CD-DA 0.05Hz is added to the frequency set by "Adjust CD-DA" Plus 0.05Hz menu above. Use it when you do a detailed setting. ----------------- V-Sync (59-61Hz) The flicker at screen scrolling etc. doesn't happen. ( default, recommendation) In the environment to which the CD-DA sound source and the screen greatly shift, remove the check. ----------------- CD-DA Delay Frame Whether how much display delay of the liquid crystal 0-4 display of the personal computer exists is set. As a result, CD-DA(CD sound source) can be matched to graphic timing. (Default = The play timing of CD-DA is delayed by two frames.) Set it to 0 when you use the cathode-ray tube display without the display delay oppositely. -------------------- DirectSound7 Static DirectSound7 is used to perform the sound. The buffer is secured statically. The sound is very good though this is the oldest processing method for PC Engine's Wave Memory Sound. (Default) DirectSound7 Stream DirectSound7 is used to perform the sound. The buffer is dynamically secured. It becomes a moderate sound a little compared with Static(default). DirectSound9 Static DirectSound9 is used to perform the sound. The buffer is secured statically. In this setting, the power of sound is large. DirectSound9 Stream DirectSound9 is used to perform the sound. The buffer is dynamically secured. It becomes a moderate sound a little compared with Static. In this setting, the sound of CD-DA is beautiful. This setting was default before v2.69. XAudio2 XAudio2(Xbox360 interchangeability) is used to perform the sound. Tone quality is safe feeling. The gloss of the sound is inferior feeling compared with DirectSound. However, the function is abundant. The effect is scheduled to be experimented in the future. * This is a change only at playing. The WAV data of the capture(Output WAV file) is the same. ------------------- NormalAudioBuffer The audio buffer of a usual size is used. BigAudioBuffer The amount of the buffer used when audio (PSG,CDDA, ADPCM) is output is enlarged, and the tone quality of PSG is improved. The sound is delayed about one second. Moreover, rewriting the screen is reduced and it concentrates on the sound processing. Most BigAudioBuffer An amount of the buffer that is much bigger than that of "BigAudioBuffer" is prepared, and the tone quality of PSG is improved. (The sound becomes a little quietly.) ------------------- High Quality PSG The pronunciation timing of the PSG sound (wave memory sound) is delimited in detail. As a result, a tone near a real machine is reproduced. A Little Light PSG The pronunciation timing is made a little rough. As a result, the load to the personal computer is reduced. Light PSG The reproducibility of the sound falls. However, the load to the personal computer is reduced. Select this for a personal computer environment not fast. *Volume Temporary Volume Normal Usually. It always returns to Normal when starting. 3Quarters The volume is lowered to the three quarters. Half The volume is lowered to the half. Quarter The volume is lowered to the quarter. Mute [F8] It muffles it. [F8]key can be used. * When this "Temorary Volume" menu is used, tone quality decreases a little. Using "Volume 100-10" menu (that is below soon) recommends it usually. ------------------- Use Window Default The Windows volume of default is used. Ootake doesn't change the volume of Windows. Volume 120-10 The volume of Windows is changed. 120 is the maximum [PageUp][PageDown] volume. It is possible to adjust it quickly also with [PageUp] and [PageDown]key of the keyboard. * If CD-Game is played, then "Volume 101-120" is the volume equal to 100. (To stop saturation of sound) Use the resume ("File->Set Resume" menu), and the best volume at each game can be set. Step Setting 10-1 The accommodation amplitude of the volume control ( At [PageUp][PageDown] key or Function Button ("Input-> Configure Function Button" menu)) is set. Detail Volume Detail Volume Up [Ctrl+PageUp] The volume of Windows is fine-tuned. It is possible to Detail Volume Down adjust it quickly also with [PageUp] and [PageDown]key [Ctrl+PageDown] while pressing the [Ctrl]key. Attention Read Attention of It is a disclaimer for the "Windows Volume". Please this Volume Menu read before changing the volume of Windows. ----------------- Start "Windows "Windows Volume Control" starts. If Ootake terminates Volume Control" abnormally by any chance, the Windows WAVE volume can be adjusted by starting this. In that case, it is asked whether to shut Ootake. Please close Ootake, and adjust the Windows WAVE volume. ------------------- Mute PSG Mute PSG Each channel of the PSG sound source can be muffled. Channe 1-6 At the Output WAV file, use it when you want to cut the shot sound or the jump sound, etc. ----------------- Mute PSG All PSG channels (1-6) are muffled. Channe All After this, use "Mute PSG Channe 1-6" menu. And what sound the channel plays can be confirmed. Unmute PSG Muffling all PSG channels (1-6) is released. Channe All * Muffling each channel is automatically released by changing the game, or resetting it (F1 key). ------------------- Balance Setting The balance of the volume is set. Master,PSG,ADPCM, CD-DA. Each balance can be set. Nearing to 100 falls and tone quality doesn't fall. Balance Default The balance of the volume is returned to the default setting. *Speed Normal Video Speed It is a PC engine real machine and most is the same [BackSpace] speed of Video. Video Speed The progress speed (Video Speed) of the game can be x0.50-1.83 [Home] adjusted. Use it when you want to play RPG that [End] walking is slow, and the action game with high difficulty, or more. When the "Always VideoSpeedUp" menu is selected, the speed is reflected at once. When the "Use VSpeedUp Button" menu is selected, the speed is reflected only while the button for fast-forwarding (set it by "Configure VSpeedUp Button" menu.) is being pressed. - The music of a built-in sound source might become fast according to the game, too. If CPU power of your personal computer is insufficient, it slows oppositely. (It lightens comparatively when setting to "FullScreen" mode.) ------------------- Always VideoSpeedUp It operates at the speed always selected by [Insert] "Video Speed". - If the button for fast-forwarding is pressed, it becomes a normal speed. Use VSpeedUp Button The Video speed improves only when the button for [Insert] fast-forwarding is pressed. - If pressing while setting it slowly (less than 1.00 times), it becomes a normal speed. ------------------- Configure VSpeedUp Button The button (or, key) for fast-forwarding is set. ------------------- CPU Speed Normal CPU Speed It is a PC engine real machine and most is the same [BackSpace] speed of CPU. CPU Speed CPU operation clock of PC engine is raised to each x0.50-3.00 magnification, and the speed improves. The problem such as not suitable for the picture of the voice of the visual scene when it is too fast might happen. In the "Simulation Game" or "Slow Motion happens Game", Speed up is effective. - With a slow personal computer, the frame drops when the speed is increased too much. CPU Speed The clock doesn't change, and CPU processing of TURBOx1-3 "PC Engine" is speed up. The load that hangs in the personal computer is less than the clock improves. The problem of the raster scroll might happen. The speed, "TURBOx1" is the same as about "x2.00", "TURBOx2" is the same as about "x4.00", "TURBOx3" is the same as about "x6.00". ---------------- Set Present The speed often used is set to the [Delete]key. Speed to After sets, the speed and a normal speed can be [Delete]key switched by pushing the [Delete]key. Regardless of the setting, the speed can be increased with the [Delete]key while pressing the [Shift]key. And, can be downed with the [Delete] key while pressing the [Ctrl]key. ------------------ Unload Speed The setting of VideoSpeedUp and CpuSpeedUp is not at LoadState loaded at the time of the LoadState. (Default. This prepared for the case to mistake-push the speed change shortcut key([Home][End][Delete])). Load Speed The setting of VideoSpeedUp and CpuSpeedUp is loaded( at LoadState reflected) at the time of the LoadState. If the resume mode("File->Set Resume" menu) is used, use this to preserve the speed setting. ------------------ Fast CD Waiting time is not put in the access to CD-ROM, and it does by an access that is faster than a real machine. In the game that uses the access waiting time for the time work, remove this check. Fast Seek When a fast CD drive is used, the time of the CD seek is shortened. - When CD drive not fast is used, the noise might mix with a built-in sound source at the CD seek. In that case, leave the check removed (default). ------------------ Help The explanation of notes of the speedup (the same content as the above-mentioned) and shortcut keys (Insert, Home, End, Delete, and BackSpace key) is displayed. *Input TurboButton I [1] The auto fire function of "I" button is set or is reset. - Everything becomes the same set from JoyPad 1 to 5. - It is possible to set it with [1]-[6] key of the keyboard, too. TurboButton II [2] The auto fire function of "II" button is set or is reset. TurboButton RUN [3] The auto fire function of "RUN" button is set or is reset. In the game with the PAUSE function, it is possible to use it as a button for slow motion. ------------------- TurboSpeed High [4] The speed of the auto fire is made maximum speed. (default) - It becomes the speed common to all buttons set. TurboSpeed Middle [5] The speed of the auto fire is made middle speed. TurboSpeed Low [6] The speed of the auto fire is made low speed. TurboSpeed Off [7] When you set the button only for the auto fire ( "Configure TurboButton" menu), the auto fire button can be off (it doesn't function as I&II button). ------------------- 2-Button Pad It puts it into the state to connect two button pad. 3-Button Pad It puts it into the state to connect three button pad. (In Ootake "IIIr[=RUN] button" and "IIIs[=SELECT] button" are set and used.) 6-Button Pad It puts it into the state to connect six button pad. Mouse It puts it into the state to connect "PC Engine Mouse". When mouse's wheel is rolled up, "SELECT" button is input. "RUN" button is input when rolling it below. ------------------- Multi-Tap It puts it into the state to connect "Multi-tap". MB128 It puts it into the state to connect "Memory Base 128(Preservation device put on the market in Japan)". ------------------- Swap SEL&RUN [8] "SELECT" button is replaced with "RUN" button. Use it with "Barunba" etc. Swap I & II "I" button is replaced with "II" button. Use it with "Lemmings" etc. ------------------- Configure Pad #1-5 The game pad or the keyboard of Windows is allocated in the pad of PC Engine. The setting is separately preserved with "two button pad", "three button pad", and "six button pad". Configure TurboButton TurboButton The button only for the auto fire function can be set. Pad #1-#5 - When you set this button and you do a usual auto fire setting ("TurboButton I", "TurboButton II" menu), it is possible to use it oppositely as "Non-TurboButton". Initialize Pad #1-#5 The setting of the pad is initialized and returns to the state of default. ------------------- Configure Function Button Configure "Function button" is set. "Function Button" is a Function Button button to use a lot of functions with a Joypad. The following function can be used. ----------------- FuncButton + When [UP] or [DOWN] of a Joypad cursor key is pushed [U][D][L][R] for while pressing the Function Button, the volume can be Volume adjusted. Moreover, when [RIGHT] or [LEFT] of a Joypad cursor is pushed, the volume can be fine-tuned. (This is the same function as time when [PageUp] or [PageDown] of a keyboard is pushed.) If you want to invalidate this button, remove the check. FuncButton + When [I] or [II] button of a Joypad setting is pushed [I][II] for while pressing the Function Button, "On-off of the TurboButton TurboButton(AutoFire)" can be switched. (This is the same function as time when [1] or [2] of a keyboard( full-keyborad) is pushed.) If you want to invalidate this button, remove the check. FuncButton + When [SELECT] button of a Joypad setting is pushed [SEL] for while pressing the Function Button, "Screenshot" can Screenshot be taken. (This is the same function as time when [PrintScreen] of a keyboard is pushed.) If you want to invalidate this button, remove the check. FuncButton + When [RUN] button of a Joypad setting is pushed while [RUN] for pressing the Function Button, you can select a game RecentGame from the recent opened games. If you want to invalidate this button, remove the check. FuncButton + When "VSpeedUp Button"(set at "Speed->Configure [VSpeedUp] for VSpeedUp Button" menu) is pushed while pressing the VSpeedUp function button, the mode of VSpeedUp(video speed up) can be switched. It is possible to use it also for "Confirmation of the speed magnification" by pushing twice. (This is the same function as time when [Insert] of a keyboard is pushed.) If you want to invalidate this button, remove the check. Configure "Save&LoadState button for Function Button" is set. Function When this set button is pushed while pressing the Save&Load Function Button, SaveState or LoadState can be done. Buttons (This is the same function as time when [S][L] of a keyboard is pushed.) If you want to invalidate this button, push the [F1] key at the button setting screen. ------------------- Joypad If the check is put (default), even when there is Background Ok a focus at other windows application the joypad operation is accepted. Keyboard If the check is put, even when there is a focus at Background Ok other windows application the keyboard operation ( *only key allocated to the controller) is accepted. *Info Show FPS If the check is put, "Frame Rate (frames displayed per one second)" is displayed on the screen(left-bottom). When the personal computer is an enough speed, this keeps almost 60(occasional 59). When this frequently falls below 60, the processing speed of the personal computer is insufficient. In that case, please lighten the setting(FullScreen[F12] or "Volume->Light PSG" menu). PC Performance Test Whether Ootake operates comfortably without the processing delay is checked. If "<<< Bad Condition [x]! >>>" is displayed, the processing delay has occurred. In that case, the trouble (in the game) might occur because the disk access timing is late when playing "CD-Game". - The test result is displayed based on the emulator operation of "5 seconds immediately before the test is executed". The weight of processing (test result) is considerably different according to the game and the scene. Test several times by a different scene. I will recommend comfortable play with the personal computer that always operates by "Good Condition". ------------------- Manual-English This manual is opened. Manual-Japanese The manual of a Japanese description is opened. Readme.txt "Readme.txt" is opened. ------------------- Homepage It goes to the homepage of "Ootake" by starting a browser. ------------------- Version Version information is seen. Parameter when starting from Command Line ROM image start: Ootake.exe < ROM image file path name > CD-ROM startF Ootake.exe /CD It is the above. Copyright(C)2006-2016 Kitao Nakamura.